Wikipedia defines Gamification as "the use of game thinking and game mechanics in non-game contexts to engage users in solving problems". While Gamification has been applied in several domains, our focus has been on its application in learning. Research certainly confirms the advantages of learning through Gamification. Let me share a case study that compares the gains in learning achieved through serious game concept vs a traditional eLearning approach.
Gamification is used extensively to create sticky learning experiences, and compliance trainings too can use it to influence user behavior and create higher conformance. In this article, I share 4 examples of gamification for compliance training.
Join us for the free webinar How To Enhance Your Corporate Training With Next Gen Gamification Solutions, presented by Asha Pandey, the Chief Learning Strategist at EI Design, and sponsored by eLearning Industry. The event is scheduled for the 7th of March 2019. Stay tuned!
Compliance trainings have been a significant part of corporate trainings for a long time now, they have been in the online format for the last 25 years. There have been a lot of changes since then in the way learning strategies are structured. And, compliance trainings have not yet used any new strategies to enhance the experiences of the learner.
By using these killer 5 examples of Game based learning, with the application of various levels of gamification, you can effectively impact and enhance the effectiveness of your corporate training.
Lisa Dawley, PhD. and Gamification guru's blog. Lisa is the founder of 3dGameLab, the educational gamification LMS created through her research with Chris Haskell at Boise State University and made public by her company GoGoLabs.